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Mahjong Melds Essentials

Last updated: 11.11.2025
Emily Thompson
Published by:Emily Thompson
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Mahjong is a straightforward game played with 144 tiles. Each player receives 13 tiles, while the dealer gets 14. The objective is to form a legal hand by creating melds. Many players are still learning how to form these melds, so this guide is designed to shed more light on the process.

Understanding melds in Mahjong can seem a bit tricky, but we'll break it all down. Make sure you read on to grasp all the essential details. Let's dive right in!

Mastering Mahjong Melds in Rwanda

Your hand in Mahjong is made up of melds, which are collections of mahjong tiles that can be a pong, a kong, a chow, or eyes. You can create melds by drawing a tile from the wall or by claiming another player's discard. Different mahjong rules dictate which player has priority for a discard and whether a meld must be revealed or kept hidden.

Pong: The Foundation of a Meld

  • A pong is a set comprising three identical tiles.
  • You can form a pong using any suited or honor tiles.
  • Bonus tiles are set aside and cannot be used for a pong, as there aren't three identical bonus tiles available.
  • The key is that the three tiles must be exactly the same.
  • A pong can either be kept hidden (concealed) or revealed (exposed).

Kong: Expanding Your Meld

A kong is declared when you have a full set of four identical tiles. It's essentially a pong with an extra tile. Here are the three ways you can form a Kong:

  • Hidden Kong: If you have three identical tiles and then draw a fourth matching tile from the wall, you can declare a hidden kong. The meld is then revealed by placing two tiles in the center and two on either end, oriented with specific faces up and down.
  • Exposed Kong: You can complete an exposed kong using a discarded tile if it matches three other identical tiles in your hand. You'll display your three tiles face-up and then place the claimed discard either face-down next to the set or on top of the center tile.
  • Exposed Kong from an Exposed Pong: If you have an already exposed pong and later draw the fourth matching tile from the wall, you can declare a kong. You'd place the fourth tile on top of the center tile of your pong, or arrange all four tiles face-up in a row. You cannot claim a discarded fourth tile to complete a pong into a kong; it must be drawn.

Key Points to Remember

  • After forming a kong, you must draw an extra tile from the end of the wall and then discard one tile.
  • The fourth tile that completes a kong doesn't count towards the 13 tiles you are required to hold in your hand.
  • Bonus tiles cannot be used to form a kong, as there are never four identical bonus tiles in the set.
  • Kongs are worth gathering to gain extra points and prevent opponents from the option to get certain tiles.

Chow

  • A chow is created by melding three matching tiles in a row.
  • The meld needs to be in the same suit and in exact numerical order.
  • Players cannot skip numbers or meld from 8 or 9 to 1 or 2.
  • Because they have no numerical value, honor tiles and bonus tiles cannot be utilized to create chows.
  • Only the player whose turn came just before their own can steal a discard to build a chow. The person who forms a chow with a seized piece gets the lowest priority for that tile.
  • Any other player may take control of that tile in place of the other player if they need it to produce a pong or a kong to win.
  • The chow is either hidden or visible, like a pong.

Eyes

Eyes, also known as a pair, are two identical tiles essential to a lawful winning hand. A piece cannot be taken to create a pair of eyes unless the player concurrently completes a valid winning hand.

Interruption of Play

The game can be interrupted by four events. They are the following:

Flower or Season

The last tile of the wall is drawn as a replacement tile whenever a player draws a flower or season, ensuring that they have the 14 pieces required before their discard.

Melding Another Player’s Discard

Other players may take a tile that has been discarded by one player to finish a meld. The advantages of stealing tiles include constructing a winning hand more quickly and earning extra points. At the same time, the drawbacks include having to expose a portion of one's hand to other players and being unable to alter a declared meld.

Moreover, the player must specify the type of meld to be proclaimed when declaring it through a discard before exposing the meld by setting the three or four face-up tiles.

Winning A Hand

Play is stopped when a hand is won in order to evaluate the hand's viability. Following confirmation, the player receives the hand's worth in accordance with the rules of the particular game.

Winning a Hand From a Discard

A player declares victory and reveals their winning hand if, at any time throughout the game, they can utilize another player's discard to finish a legal hand. The hand is over at this point, and mahjong scoring starts.

Based on established table rules, there are several methods to handle the scenario if more than one player can utilize a discard to win the hand. The winner may be determined by adding up the points each player would have gained from the discard, selecting the person who is closest to the discarder in turn order, or concurrently awarding wins to many players.

Winning a Hand From the Wall

A player can also succeed by drawing a tile that finishes a valid hand. This can also be referred to as winning from the wall. Winning from the wall in Hong Kong Mahjong doubles the basic points that each loser must pay.

Winning a Hand By False Win

The declaring of a winning hand is technically permissible at any time. The player must have a full and legitimate hand, though. If not, the player is punished.

  • The punishment is based on the table rules.
  • The player can hand the other players their points back.
  • The player who announces the fake win is also subject to a potential punishment of having to play the remainder of the hand with their tiles face up.
  • Some strategies impose punishment at the conclusion of the whole contest.

Robbing a Kong

A play known as robbing the kong is an uncommon yet high-scoring element of Hong Kong mahjong. If a player attempts to declare a kong by adding a fourth piece to a melded pong, but another player can use that piece to finish the hand, the winning player has precedence and may remove that piece from the person who was attempting to declare the kong.

Conclusion

Playing Mahjong is not about just learning the rules or tiles. Knowing about the melds, how to make them, and the different types of melds in mahjong is necessary in order to have a successful game.

Mahjong is not as difficult as it seems. It's just there is so much to learn about the game. But when players have a whole understanding, they undoubtedly have fun.

FAQ

What is a "meld" in Mahjong?

In Mahjong, a "meld" refers to a specific combination of tiles. There are different types of melds, each with its own name depending on how it's formed and where it appears in your hand. These combinations are crucial for scoring and winning the game.

What constitutes a "melded hand" in Mahjong?

A "melded hand" in Mahjong typically consists of four melded sets (combinations) and a pair. This means that each set or combination in the player's hand was formed using a discarded tile claimed from another player or drawn from the wall. Successfully forming a melded hand is a key step towards winning a round of Mahjong.

What are "Pong" and "Chow" in Mahjong, and how do they work?

In Mahjong, "Pong" refers to a set of three identical tiles of the same rank and suit. A "Chow," on the other hand, is a sequence of three consecutive tiles in the same suit. Understanding how to form Pongs and Chows is essential for building a winning hand in Mahjong. Remember to gamble responsibly and set limits for yourself.

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